Rules
Costume Overview
Dust
These pages are intended as a guide and a starting point only, to help inspire you to create your own character's look.

Dust Main culture

Traditional dress on Dust is suited to this land's dry, arid, sand blasted place suffering temperature extremes of baking heat by day and freezing cold nights, as a result it's people's favoured style of dress is not disimilar to those worn on Earth in similar desert lands.
Head scarves and coverings such as turbans are popular, with loose folds which can be drawn across the face to protect it from the sun and sand. In the towns, merchants might favour a hat such as a fez as an alternative.

Clothing consists of loose robes worn over long, ankle length shirts such as dishdasha, or a shorter shirt worn over baggy trousers. Shawls, wraps and cloaks may also be used at night for warmth. Belts are simple cords, with leather belts popular to hold pouches, purses and of course weapons.In traditional and conservative settlements, Dust womenfolk cover their faces in the company of unrelated men and dress modestly so as not to draw the eye.
Dependent on occupation, some women might expose areas of flesh such as their midriff and arms, cladding themselves in layers of thin, near transparent fabrics so that they pay lip service to the need to be covered.

Prosperity is everything on Dust and its people are not shy in displaying the signs of their wealth, with both men and women wearing lots of jewellery, rings, bracelets, bangles, gold collars, necklaces medallions and earrings if they can afford them.

Gunpowder weapons are not normally used on Dust, so they mainly arm themselves with swords, curving blades such as scimitars if available, bows, crossbows, knives, and bag full of coin somehow slightly smaller than it should be.

Slaves are part of the culture on Dust and are dressed to the whim of their masters. Those who are favoured vassels may be dressed to the same standard as their masters and mistresses, but those who are more lowly may dress in any rags they can find.
New Whitewater

Due to the recent relocation of their primary Guildhouses, the flavour of this town and those who dwell here is still very much Archipelagan in appearance.

However, the majority of the Guilds have always been cross-Shard organisations, with business interests stretching across the known world and touching on every culture where their own brand of capitalism is welcome. Consequently, Guildsmen and those who work alongside the Guilds may reflect any people or culture from anywhere in the known world.

Then of course, there is the effect of the ever present desert and its shifting sands; fashions suited to the wet Archipelagan climate are less than ideal, so the always enterprising Guilds folk are starting to incorporate local dress and customs into theirs where there is an obvious benefit in doing so.

Deep Desert Dweller
Artisan
Merchant
Cultist
Dust Traders with slave

Artisan
Carvers Guild Member
Local Guild Employee
Butchers Guild Member
Page last updated on 16/9/07
Content for this page was taken from the Strangehaven blog by Julie and Richardh
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